1. 增加模块加载工具,实现游戏业务模块热更新
项目网站:http://www.53hql.com/lightning4j
项目WiKi:http://www.53hql.com/lightning4j/wiki
monospace; vertical-align: baseline; margin: 0px; border: 0px; padding: 0px;">ServerInit.getInstance().initConfPath("conf");
<?xml version="1.0" encoding="UTF-8"?>
<handlers>
  <!--模块名和模块jar文件名对应-->
  <test>
    <test><!--handler注册名-->
      com.hql.test.handler.HandlerTest<!--类名-->
    </test>
    <onDisconnect>
      com.hql.test.handler.DisconnectHandlerTest
    </onDisconnect>
    ......
  </test>
  ......
</handlers>
public class Server {
    public void run() throws Exception {
        ServerInit.getInstance().initConfPath("conf");
        ServerInit.getInstance().initLog4j();
        ServerInit.getInstance().initGameWorkers();
        ServerInit.getInstance().initModules();
        GameBoss.getInstance().boot(new GameUpProcessor() {
            @Override
            public void process(GameUpBuffer buffer) {
                GameWorkerManager.getInstance().pushDataToWorker(buffer);
            }
        });
    }
    public static void main(String[] args) throws Exception {
        new Server().run();
    }
}
ModuleUtil.getInstance().updateModule("test2");//更新test2模块